Evaluation of Technology Learning
•Today,
students are expected
to be not only cognitive, but also flexible, analytical and creative. In this
lesson, there are methods proposed for the use of computer-based technologies
as an integral support to higher thinking skills and creativity.
•The
standard student evaluation of learning must change. This is justified by the
fact that not only has the new generation changed into digital learners, but the traditional world
has metamorphosed into a digital world. As efforts are exerted to go digital in
instruction, we need also go digital in learning assesment.
•Assessment
needs to conform, not with the literacy of the past century but the new
literacy of the 21st century. This is a literacy that uses
digital tools in preparing students to face a high-tech world. The comparison
is made with the Swiss watch lost its prime position in less than 2 years of
neglect to the need to go digital.
•Teachers
must adopt a new mindset both for instruction and evaluation. Evaluation must
be geared to assessment of essential knowledge and skills so that learners can
function effectively, productively and creatively in a new world. It must use
evaluative tools that measure the new basic skills of the 21st century digital culture, namely:
solution fluency, information fluency, collaboration fluency, creative fluency,
media fluency, and digital citizenship.
•The
above six fluencies reflect process skills. In reading, for example, single
text reading becomes less important compared with the empowerment process of
being imbibed by varied informative, educational and recreational literature –
textual, audiovisual, digital.
•Apart
from reading, learners are asked to engage in the process of writing reports,
essays, articles, stories, power-point presentations, video scripts, drama
skits, etc. The
standard paper tests will improve inadequate in assessing new learning.
•As
students engage in the problem-solving process, assessment will also need to
focus on the 4 Ds (define, design, do, debrief) that empower students to solve
problems using higher-level theoretical and practical thinking. As
product-outcome learning changes from verbal-textual to digital expressions
(research-based outputs in various forms such as audio, video, power-point,
multimedia, etc.) evaluation must also change.
Mass
amateurization
•Today
the change in evaluation approach is referred to as mass amateurization, a
term which implies a mass reach of student outputs. The personal and group
creative activities in school should aim at bridging the gap between amateur
creators of outputs to professional creators of future outcomes and products in
the real world. This will entail
inculcating adeptness among students over media along publishing, visual
creation, audio-video recording, Internet web site postings, and multimedia
productions.
•The
process does not entail the end of traditional report and essay writing, but
the writing process will now have to assume the process of idea conception
planning, layout and graphics designing, editing proofreading, and publishing.
The use of desktop publishing software can make writing both easier as well as
more exciting for learners. The internet also offers avenues for publishing
creative outputs and these are the web sites, blogs, wikis, podcasts, and
videos. Relevance and engagement shall be carried both in the learning process,
as well as in the evaluation schemes of new digital expressions in learning.
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